![]() ![]() Maps developed by the community can be shared and downloaded from inside the game. ![]() There is a reload system and all weapons have an alternative firing mode. They are grouped based on the ammo type and several variations are unlocked gradually. Technical limitations are not a stand-in for art design and aesthetic choice. There are several weapons such as a shotgun, rocket launcher, grenade launcher, swarmer, plasma rifle, void cannon, arc rail and more. Here we go again, with pixelation and model view angle locking being used as pandering toward a 'retro' aesthetic. The same way original doom worked - its an illusion of 3D that only works in 2D. Progression inside a level often involves finding keys and there are also various secrets. Prodeus is the game that needs flat screen to project itself onto it - there is ton of 2D elements. I think there are multiple resolution modes as well as sprite or 3d mode. ![]() There is some gating based on a number of runes that need to be collected. blotunga: I dont like retro looks on new games. The main campaign consists of several levels linked through an overworld map, with some freedom for the path. The game features a lot of gore and incorporates a dismemberment system based on the targeting, as well as a dynamic heavy metal soundtrack. Most of the game has the player character face large groups of enemies in tight corridors, but there are also larger, more open environments. Prodeus is a fast-paced first-person shooter based on the classic "boomer shooter" mechanics of titles like DOOM, but with modern rendering techniques, offering a choice between 2D sprites and full 3D models. ![]()
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