![]() ![]() Kazutoyo Maehiro, Creative Director & Original Screenplay, Final Fantasy XVI: From the very start of the project, we had decided that Final Fantasy XVI would focus on the Eikons. (And of course, it’s not all doom and gloom!)Ĭan you walk us through the earliest stages of concepting this world? Do you start with the iconic elements you want to include, such as Crystals and Summons, then explore unique takes on those with the Dominants, then that leads organically to warring nation states etc? So I really want as many people as possible to experience the world of Valisthea. Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living. And so, the world of Final Fantasy XVI may not be particularly kind or gentle. That was the kind of world we wanted to show. Its inhabitants all carry their own burdens. And things don’t always turn out well in the world of Valisthea, either – in many different senses of the word. The world hasn’t always been kind, and we’ve learnt that you can’t expect everything to turn out well for you. As we come to Final Fantasy XVI, just as our players seem to have grown up, the years have taken their toll on us developers, too. The series has gradually built out from that starting point, sometimes trying out elements closer to sci-fi, and delving more deeply into the coming-of-age stories of its youthful characters. Hiroshi Takai, Main Director, Final Fantasy XVI: I would say that, in the beginning, the Final Fantasy series set out to create pure fantasy worlds and tell rich stories about the inhabitants of those worlds. PlayStation Blog: What did you want to achieve in this story that hadn’t been done in a Final Fantasy before? Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living.” – Hiroshi Takai, Main Director “The world of Final Fantasy XVI may not be particularly kind or gentle. Joined by Creative Director Kazutoyo Maehiro and Localisation Director Michael-Christopher Koji Fox, this interview covers the creators approach to its story, worldbuilding, key players’ motivations, and more. So today, they’re going to dig a little deeper into the world of Valisthea, the Dominants and Eikons. In that PS Blog post, they touched briefly on the game’s lore as well as sharing more information about two newly revealed characters.Īfter that reveal, we had yet more questions. Last week, Final Fantasy XVI Producer Naoki Yoshida and Director Hiroshi Takai debuted the game’s newly released trailer, entitled Ambition. ![]()
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